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Héctor López Carral
A collection of different sketches of procedural art I programmed and generated using Processing.

Follow the link below each project to see the source code and, depending on the case, generate a new composition, see the dynamic animation and/or interact.

Star Rings
August 3, 2019

Concentrical animated compositions inspired by long-exposure photography of stars.
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Dandelion
June 20, 2019

Geometric recursive design inspired by a dandelion.
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Circle Gradients
May 23, 2019

Exploring the potential of gradients, compositions with random ranges of hues are generated and painted over the background and reversed on a circle made out of lines.
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De Stijl
May 16, 2019

Inspired by the De Stijl art movement (and, yes, mainly Mondrian), particularly during my stay in the Netherlands, I created a generator of minimal compositions following a recursive algorithm. These are samples from the first version of the algorithm.
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Stardust
December 23, 2018

Minimal implementation (single pixels) of a space-inspired visualization.
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Line Tunnel
Novemeber 18, 2018

Minimal sci-fi inspired animation combining depth with 2D lines. I also created a monochrome version.
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Circle Color Shadow
May 21, 2018

Random color compositions generated by randomly placing multiple overlapping arches.
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Fractal Fern
May 20, 2018

A colorful implementation of a classical fractal fern.
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Pulses
May 19, 2018

Endless animation of pulses inspired by the legendary cover of Unknown Pleasures (Joy Division).
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Overlapping Color Circles
May 11, 2018

Random color compositions generated by randomly placing a few overlapping circles.
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Bounce Lines
March 26, 2018

Images generated from a randomly initialized ray that bounces 20 times.
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Fractal Tree
March 18, 2018

A colorful implementation of a classical fractal tree.
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Circle Lines
January 31, 2018

Simple compositions of ellipses and lines with randomized hues and positioning.
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Arcs
April 25, 2017

Colorful interactive composition of concentric arcs.
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Circles Flower
February 8, 2017

Interactive animation inspired by the Breath application of the Apple Watch.
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Cave
December 17, 2016

Polygonal cave-like endless animation generated using Perlin noise.
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